Author: María Jesús Ciudad

Supervisor: Ramón Hervás

September 2013

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Nowadays one of the fields of technology with greater upswing is undoubtedly the field of smartphones. This mobile phones are completely away from their predecessors, whose only functions was calling and texting, to become small handheld computers with thousands of possibilities, both for users and developers. This final degree project intends to use these possibilities, as well as the widespread diffusion of such terminals among the population, in order to make amusing and largely automate the assessment of children’s cognitive development process through videogames metaphors. This way, Kitten Quest is, for children who are going to use it, yet another videogame with witch entertain themselves and, for the parents or psychologists, a psychological assessment tool nonintrusive that will ease such task and by which one can obtain preliminary conclusions.