Software

  • Physio Galenus. Web platform where therapists manage patients and exergame-based routines. A fuzzy-logic decision support system suggests difficulty adjustments and explains each recommendation.
    Paper: SoftwareX, 2026 · Licence MIT
    GitHub repository
  • Rehab-Immersive. Framework for building clinical virtual reality applications that complement upper limb rehabilitation after spinal cord injury. It is configured for each patient and stores the kinematics of every exercise.
    Paper: SoftwareX, 2023 · Licence MIT
    GitHub repository
  • Fatigue Detector. Model that estimates patient fatigue (low, moderate, high or very high) in each series of the Rehab-Immersive box and block game.
    Paper: Information, 2025 · Licence MIT
    GitHub repository
  • MRP-5G Session Processor. Application that transcribes recorded medical consultations, tells who is speaking (doctor, patient or specialist) and splits the consultation into clinical sections with an automatic summary. It comes from the regional MRP-5G project.
    Licence MIT
    GitHub repository  ·  Archived on Zenodo
  • RTC-MR. Framework that simplifies integrating WebRTC into mixed reality applications for HoloLens 2, with real-time audio and video for remote support and collaborative work.
    Paper: Software Impacts, 2025 · Licence MIT
    GitHub repository
  • Virtual Reality Shopping-Insights. Framework for building virtual reality shops in Unity that logs user activity without invasive sensors, so that the shop layout can be decided with data.
    Paper: SoftwareX, 2024 · Licence MIT
    GitHub repository
  • ReActivate. Augmented reality architecture and exergames that promote physical activity in older adults. All it needs is an RGB camera and a web browser.
    Paper: preprint on SSRN, 2025 · Licence MIT
    GitHub repository  ·  Demo
  • GVIDI. Wristband, mobile app and augmented reality to monitor a group of hikers in real time. Every hike produces a dataset with the environment and the position, movement and vital signs of each member.
    Paper: SoftwareX, 2023 · Licence MIT
    GitHub repository
  • Interactive Video Application. Web framework that builds interactive videos from a video file and a YAML description, and packages them for publishing.
    Paper: SoftwareX, 2024 · Licence MIT
    GitHub repository
  • MR-LEAP. Augmented reality serious game that uses visual metaphors to teach the basics to people who are learning to program for the first time.
    Paper: Software Impacts, 2024 · Licence MIT
    GitHub repository

Experiment data

  • AR-Rehab. Raw per-session logs of the visuo-inertial smart object system for mixed reality rehabilitation, recorded at the Hospital Nacional de Parapléjicos with six participants.
    Paper: paper under review at Virtual Reality · Licence CC BY 4.0
    GitHub repository  ·  Archived on Zenodo
  • Manchacomic case study. Data and analysis scripts from the study of gamified virtual reality shopping in a real shop, with products digitised using NeRF.
    Paper: Virtual Reality, 2026
    GitHub repository
  • VR Hands Interactions Adapted. Code and data from the study of hand interaction in virtual reality by users with motor disabilities, with the adapted and non-adapted questionnaires.
    Paper: IEEE Access, 2025 · Licence MIT
    GitHub repository
  • Rehab-HandballVR. Kinematics of nine participants in two exercises of the virtual reality handball goalkeeper game, recorded at the Hospital Nacional de Parapléjicos, with the saves and goals of each session.
    Paper: IEEE Access, 2024 · Licence MIT
    GitHub repository
  • PDIVR-ZOCO. Unity project, 3D models and analysis notebook from the study of how models captured with low-cost 3D scanners (Luma AI and Polycam) perform in virtual reality shops.
    Paper: Applied Sciences, 2024
    GitHub repository
  • VR-IM-Experiment. Unity project and data from the experiment comparing interaction mechanisms and perceived realism across different virtual reality shops.
    Paper: ICEIS, 2024
    GitHub repository